In no respect is it yet possible to construct a full, reliable history of his stylistic evolution based on the chronology of the sonatas. We can infer such a history, as many have done, but only at the cost of introducing a suspect circularity into the argument (sonata A appears to us later than sonata B; therefore we may take it as later; therefore the advances manifested in sonata B vis vis sonata A chart Scarlatti’s stylistic progress). As a result, the artist and his artworks inhabit separate worlds, neither illuminating the other..
The saying “all work and no play makes Jack a dull boy” applies here. The holiday season is when a lot of us let our heads down and have some fun. Who would blame you for having some fun? It is also the time we all receive loads of party invites from friends and family asking us to attend their wonderful parties.
Taking a problematic user experience with ubiquitous annotation as its point of departure, this thesis defines and explores the design space for Social Object Labels (SOLs), small interactive displays aiming to support users’ in situ engagement with digital annotations of physical objects and places by providing up to date information before, during and after interaction.While the concept of ubiquitous annotation has potential applications in a wide range of domains, the research focuses in particular on SOLs in a museum context, where they can support the institution’s educational goals by engaging visitors in the interpretation of exhibits and providing a platform for public discourse to complement official interpretations provided on traditional object labels.The thesis defines and structures the design space for SOLs, investigates how they can support social interpretation in museums and develops empirically validated design recommendations. Reflecting the developmental character of the research, it employs Design Research as a methodological framework, which involves the iterative development and evaluation of design artefacts together with users and other stakeholders.The research identifies the particular characteristics of SOLs and structures their design space into ten high level aspects, synthesised from taxonomies and heuristics for similar display concepts and complemented with aspects emerging from the iterative design and evaluation of prototypes. It presents findings from a survey exploring visitors’ mental models, preferences and expectations of commenting in museums and translates them into requirements for SOLs.